Provided 3D animation support for Farrar Studios’ NVIDIA Studio x Omnia Nightclub event featuring Zedd. Created a fully detailed 3D recreation of the event’s interactive wristband, complete with Vellum cloth simulation, procedural particle systems, and volumetric smoke effects using Axiom in Houdini. Also developed a secondary hero chip sequence driven by a fully procedural circuit board generation system built within Houdini COPs.